![]() The Publishing Settings panel of the Player settings, with the Split Application Binary checkbox highlightedīoth parts of the output package (APK and OBB) are copied to the output directory you specify when building the app. If you want Unity to split the app output package into APK and OBB for you, open the Player settings (menu: Edit > Project Settings, then select the Player category), and in the Publishing Settings panel, enable the Split Application Binary property. This is not the only way to split the app package (other options include third-party plug-ins and AssetBundles), but it is the only automatic splitting mechanism officially supported by Unity. Unity automatically splits the output package into APK and OBB. ![]() Refer to the Android Developer documentation on expansion files for more information. If your app is larger than 100MB (which is quite likely for a big game), you have to split your output package into the main part (APK) and the expansion file (OBB). APK expansion files are used as a solution for the 100MB app size limit in the Google Play Store.
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